Thursday, August 28, 2008

Latest Happenings on Gaming Fun Technology Industry Community.ilwd

Corporate Gaming Is Good For Business (Slashdot)

The Economist is running a story about how gaming is on the rise in corporate environments, and how games are also becoming a popular tool for advertising. From internally developed games to commercial offerings to simply creating a framework in which employees can interact, game-based competitions and community building are leading to increased productivity, even for Fortune 500 companies. ...

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10:39 (BST), 28/08/2008 GC Asia 2008 Press Release PROVIDED BY GAMES PRESS For Immediate Release – Leipziger Messe ... (gamesindustry.biz)

– Leipziger Messe International (LMI) Asia, the organizer of Games Convention Asia (GCA), announced today that GameAxis will be the official media partner for the convention's show daily – "GCA Daily - The Official Conference Magazine".

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09:58 (BST), 28/08/2008 Dreamlords - The Reawakening Press Release PROVIDED BY GAMES PRESS For Immediate Release – ... (gamesindustry.biz)

– After the conclusion of an exclusive closed beta test, Aeria Games is now offering all players to participate in the open beta test of the massively multiplayer real-time strategy (MMORTS) game, Dreamlords: The Reawakening.

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Gillette(R) and EA Sports(TM) Announce Global Partnership Focused on Gaming (PR Newswire via Yahoo! Finance)

Tiger Woods, one of today's greatest athletes, joined two of his partners -- and two of the world's best known brands -- Gillette [PG ], the world's leading grooming brand, and EA SPORTS, the world's leading sports interactive entertainment brand and a Label of Electronic Arts Inc. , on Wednesday to announce a global partnership that will create a variety of co-promotional marketing ...

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Growth at Tribal gaming casinos are beginning to slow (The Daily Dispatch)

PHOENIX — The growth in wagering at Arizona reservation casinos appears to be slowing. New figures in a study being released this morning show the tribes took in more than $2 billion in gaming revenues in 2007.

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